![]() U-Drive It! missions will be presented for you to solve, such as chasing down a bank robber or apprehending a car-jacker. Have the ultimate level of control over your city’s transportation network by completely taking charge of roads, rail, air, waterways, and even vehicles. Get Insight from Your Sims - Read the rhythm of the city, from commuter hell to mellow cruising, noon-time crowds to night-time calm.Deploy emergency vehicles and join in the action as they battle blazes, mobs, and more. Be a Responsive Mayor - Build a world-class city with stadiums, airports, universities, and real-world landmarks.Wield God-like Powers - Sculpt the landscape to create a world based on your imagination, then summon volcanoes, tornadoes, meteors, and lightning.Create an Entire Region of Cities - Weave together a tapestry of cities linked by a fully integrated transportation network and watch them share and compete for resources.Watch your population skyrocket as you get your Sims on the go and create the ultimate living, breathing megalopolis - the most expansive SimCity 4 compilation ever. Take complete control of your city’s transportation system, and solve U-Drive-It missions - from fighting crime to tackling disasters. Create the most massive region of cities ever, with a farming town, bedroom community, high-tech commercial center, and industrial backbone. The publisher perpetually authorizes participants in the LOCKSS system to archive and restore our publication through the LOCKSS System for the benefit of all LOCKSS System participants.SimCity 4 Deluxe Edition includes the bestselling SimCity 4 and the all-new SimCity 4 Rush Hour Expansion Pack. ![]() This journal utilizes the LOCKSS system to create a distributed archiving system among participating libraries and permits those libraries to create permanent archives of the journal for purposes of preservation and restoration. Authors who publish in the Journal of Virtual Worlds Research will release their articles under the Creative Commons Attribution-NoDerivative Works 3.0 United States (cc-by-nd) license. All uses beyond research or educational purposes require the written permission of the JVWR. However, the JVWR does not grant permission for use of any content in advertisements or advertising supplements or in any manner that would imply an endorsement of any product or service. Copies of this journal or articles in this journal may be distributed for research or educational purposes only free of charge and without permission. For this reason, JVWR is freely available to individuals and institutions. As such, it is dedicated to the open exchange of information. The study investigates the characteristics of individuals who harbor negative opinions about online dating and video gaming despite having never participated in these activities. The study employs the sociotechnical and the uses-and-gratifications theoretical perspectives to emphasize the role of information technology in shaping and framing relationships, and the importance of understanding individual context in the use of such technologies. This study uses data from a large nationally representative survey on online dating and video gaming in the U.S. Yet this exploratory research study finds that eighty five percent of internet users have never participated in online dating and fifty percent of survey respondents have never participated in video gaming. Per prior research, both online dating and video gaming are strongly associated with real and virtual relationship formation among participants. Online dating, video games, relationships, non-participation, technophobia, demographics, political ideology Abstract
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